In this post, I’m going to begin an examination of one of the hottest new features of HTML5, namely the Canvas element. What is Canvas, anyway? The best place to start is at the beginning, and that’s with an explanation of what Canvas actually is. Canvas is a new element that is part of the … Continue reading Exploring HTML5 Canvas: Part 1 – Introduction
As anyone following my blog or twitter feed could probably tell, in between HTML5 Web Camps and Game Camps, I’ve been doing a fair amount of work (and play) with .NET Gadgeteer. It’s a great platform for learning about electronics and microcontrollers, and since the code is in C# and based on the .NET Micro … Continue reading Great Sites and Blogs for Learning about .NET Gadgeteer
Last Friday, I had the pleasure of presenting an HTML5 Game Camp with my colleague Lindsay Lindstrom. Since I was going to be in New York City for the day, I got in touch with Grant Kot, the creator of the terrific Grantophone app for Windows Phone 7, to see if we could connect in … Continue reading Grantophone LIVE!
I wanted to take a moment to thank all the folks who came out to Columbia University for last Friday’s HTML5 Game Camp event that I presented with my colleague Lindsay Lindstrom. It was great to see so many folks interested in HTML5 and gaming, and in particular how many folks stuck around on a … Continue reading HTML5 Game Camp Resources
I’m in the process of finalizing my preparations for tomorrow’s HTML5 Game Camp in New York City, and figured I’d share one of the functions I put together to help in the process of visualizing some of the different ways you can draw and manipulate objects on an HTML5 Canvas object. It’s a simple function … Continue reading Visualizing Layout in HTML5 Canvas with Gridlines