Exploring HTML5 Canvas: Part 4 – Transformations

[This is part 4 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 4 – Transformations

CapArea.NET Follow-up: HTML5 Metro apps resources

My thanks to everyone who came out tonight for the Capital Area .NET User Group for my presentation on developing Windows 8 Metro style applications using HTML5 and JavaScript. Great questions and lots of great discussion. Thanks for keeping me on my toes! As promised, I wanted to share pointers to some additional recorded sessions … Continue reading CapArea.NET Follow-up: HTML5 Metro apps resources

Introducing Devhammer’s Garage

Over the last few months, I’ve spent a good bit of my free time (and some of my not-so-free time) learning about hardware and microcontrollers. One product of this will be a series of blog posts I’m working on detailing one of the projects I’ve built using Kinect, .NET Gadgeteer, and a few other odds … Continue reading Introducing Devhammer’s Garage

Exploring HTML5 Canvas: Part 3 – Paths and Text

[This is part 3 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 3 – Paths and Text

Exploring HTML5 Canvas: Part 2 – Basic Shapes

[This is part 2 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code.] The HTML5 Canvas element holds much … Continue reading Exploring HTML5 Canvas: Part 2 – Basic Shapes