Mini Gadgeteer Game Console on a Wii Controller

Valentin Ivanov (aka Architect on the TinyCLR Forums) just posted one of the more awesome projects I’ve seen for .NET Gadgeteer. He’s built a mini game console using a repurposed Wii controller, plugged into his custom Chucky module, to control a ported version Pac-Man (he’s also working on a port of Space Invaders). This is … Continue reading Mini Gadgeteer Game Console on a Wii Controller

W8WIL #3: Timers using setTimeout in a Windows 8 app

In this, the third, post in my series “Windows 8: What I’ve learned,” I’ll share how the behavior of script loading and unloading in some Windows 8 Metro app templates require a different approach to using setTimeout for timers. Background I recently had the opportunity to spend some more quality time with the Visual Studio … Continue reading W8WIL #3: Timers using setTimeout in a Windows 8 app

W8WIL #2: Declaratively Specifying an ItemTemplate in a Fragment

I’ve been playing quite a bit over the last few days with the new Windows 8 Release Preview, as part of a special team project I’m working on with some of my fellow DEs. One of the areas I was working on is doing some simple databinding using a ListView control in a JavaScript Metro … Continue reading W8WIL #2: Declaratively Specifying an ItemTemplate in a Fragment

Designing Metro style: Being the Best on Windows 8

The other day, I published a post that contended that every developer has at least some responsibility for the design of the apps they’re working on, particularly if they don’t have the luxury of working with full-time designer on their project. The post also looked at some of the history of the Metro design language, … Continue reading Designing Metro style: Being the Best on Windows 8