Exploring HTML5 Canvas: Part 7 – Optimizing Animations

[This is part 7 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 7 – Optimizing Animations

Exploring HTML5 Canvas: Part 6 – Managing Animated Shapes

[This is part 6 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 6 – Managing Animated Shapes

Exploring HTML5 Canvas: Part 5 – Basic Animation

[This is part 5 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 5 – Basic Animation

Exploring HTML5 Canvas: Part 4 – Transformations

[This is part 4 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 4 – Transformations

Exploring HTML5 Canvas: Part 3 – Paths and Text

[This is part 3 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code. In Part 2, I demonstrated the … Continue reading Exploring HTML5 Canvas: Part 3 – Paths and Text

Exploring HTML5 Canvas: Part 2 – Basic Shapes

[This is part 2 of an ongoing series of posts examining the HTML5 Canvas element. In Part 1 of this series, I introduced Canvas and prepared a template to make further explorations a bit simpler, and also introduced JsFiddle, a neat tool for experimenting with and sharing web code.] The HTML5 Canvas element holds much … Continue reading Exploring HTML5 Canvas: Part 2 – Basic Shapes

Exploring HTML5 Canvas: Part 1 – Introduction

In this post, I’m going to begin an examination of one of the hottest new features of HTML5, namely the Canvas element. What is Canvas, anyway? The best place to start is at the beginning, and that’s with an explanation of what Canvas actually is. Canvas is a new element that is part of the … Continue reading Exploring HTML5 Canvas: Part 1 – Introduction