Friday App Shout-Out: The Wandering Wizard
In The Wandering Wizard, you play the role of the eponymous wizard, who was cursed by his rivals and has lost control of his body, which marches ever forward. Luckily, you still have control of an ever-increasing array of spells with which to overcome obstacles and disarm traps.
The Wandering Wizard is an example of the use of a 3D game development environment (Unity 3D) to create 2D side-scrolling games. This technique can make it possible to provide visual depth and interest that are difficult or impossible in a pure 2D environment. While Matthew's game used third-party add-ins to support the 2D workflow, the great news for developers is that Unity has added native support for a 2D workflow in their recent 4.3 beta release. Importantly, this includes a new Sprite type, with support for automatically slicing sprite sheets, and a 2D physics engine, to help with collisions and more.
Matthew has also blogged quite a bit about his game development efforts, so for game devs looking for insights, it's worth having a look there as well.
I offer weekly Office Hours, alternating between the Microsoft Store in Tyson's Corner, VA, and our Reston, VA office. If you're working on an app for Windows Phone, or Windows Store, or you need help integrating Windows Azure services into your solutions, I can help.
You can check out my current Office Hours schedule at:
I also usually post my next upcoming Office Hours session on the DC/Baltimore Windows App Developers Meetup group, which also happens to be a great resource for other app development related events, so you should join the group.
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