If you’ve been following along with this series so far, you know we’ve come along way, from my overview of the series, which described the target scenario of a simple leaderboard service for a couple of JavaScript-based Windows 8 games, to the 2-part post (Part 1 / Part 2) on building this service using WCF Data Services, and hosting as an Azure Cloud Service, to the most recent installment, in which I showed how to build the same service using ASP.NET Web API, and hosted in a Windows Azure Web Site.
To round out the group of solutions I’m exploring in the series, in this post I’ll show you how to build the same game leaderboard service on top of the new Windows Azure Mobile Services (in preview as of this writing).