I got a new shiny this week (actually arrived on Friday, but since I was heading to Roanoke Code Camp over the weekend, I did not have time to set it up before I left). As an aside, pictures don’t do this machine justice…I’ve always thought that ThinkPad was synonymous with chunky business laptops with squared edges, and a look only a CPA could love (sorry CPAs, no offense meant). The Lenovo X1 Carbon Touch is flat gorgeous. And fast.
After getting home from the code camp, I started the process of migrating data from my current day-to-day machine (thankfully, data migration is pretty automated and painless these days), and installing the various bits and pieces I need.
There’s a new kid in town, maybe you’ve heard of him…Windows 8? Or maybe you’ve heard about his sibling, Windows RT. Maybe you’ve heard that over 60 million licenses for Windows 8 have been sold as of January, and recognize what that means in terms of a large and growing potential customer base.
Or maybe you’ve heard about the Keep the Cash offer, which provides $100 per eligible app published to either the Windows Store or the Windows Phone Store between March 8th and June 30th, 2013 (for up to $2000 per developer), and want to take advantage.
Or maybe you’re a student, and you’ve heard about the Windows 8 App Madness Challenge, in which students can receive $100 per app (up to 5) they successfully submit to the Windows Store.
However you got here, you may have the question…how do I get started? I’m here to walk you through, step-by-step.
In this series, I’m exploring a variety of ways to build back-end data storage and services for Windows 8 apps (many of which, BTW, can also be used for other mobile and web apps as well). Here are the posts so far:
Overview – High-level view of some of the available platform technologies, and a discussion of the game leaderboard scenario I’m using to demonstrate them, as well as the games I’m using for my demos.
In part 1 of this post, I showed how to create a SQL database in Windows Azure, create a schema for adding leaderboard functionality to a game, create an Entity Framework model for the database, and then create and test a WCF Data Service on top of the model that provides a rich REST-style interaction model with great query support via OData. If you have not yet read part 1, you should do so before continuing.
It’s been longer than I planned, but this post is a follow-up to my overview post, “Building Data and Services for Windows 8 Apps”. In that post, I outlined a couple of different ways that you can build out data storage and services to provide a back-end for your Windows 8 app (and of course, these services can be shared with other apps as well).
If you’ve spent any time at all browsing the Windows Store, you may have noticed that there are more than a few apps that show up with the default store logo, which is a simple box with an X through it. The default logo included with the Visual Studio project templates is intended to look unfinished, so that developers will hopefully replace this logo with one that’s appropriately branded for their app. Here’s what one of these apps looks like (I’ve obscured the name of the app to avoid embarrassing the developer):
Notice that the app doesn’t have a great rating. Not necessarily a direct result of not having a nice store logo, but it doesn’t leave a great impression with potential customers.