APIMASH Webcast Recording: Exploring Social Networking APIs

If you missed last week’s APIMASH Webcast on the Social Networking APIs, don’t fret…below, you’ll find the recording of the webcast featuring yours truly, and my peers Lindsay Lindstrom and Tara Walker:

Here’s the abstract from Channel 9:

Join Microsoft Technical Evangelists G. Andrew Duthie, Lindsay Lindstrom, and Tara Walker as they cover several of the APIMASH Starter Kits that incorporate popular social networking APIs like Meetup, Facebook, and Twitter. This is a recording of their June 12th, 2013 webcast.

[00:40] Overview of the APIMASH project (G. Andrew Duthie)

[05:00] The Meetup API (G. Andrew Duthie)

[12:25] The Facebook API (Lindsay Lindstrom)

[29:35] The Twitter API (Tara Walker)

[53:40] Closing and call to action (Tara Walker)

More APIMASH

If you’d like to catch the next couple of webcasts, there are two more you can catch:

If you can’t make those times, as with the above webcast, those recordings will be posted to our APIMASH feed on Channel 9.

Microsoft DevRadio: (Part 1) APIMASH Starter Kit – Building a Meetup / Bing Maps Windows Store App

With unprecedented reach across a range of devices and availability in over 200 markets, there’s never been a better time to build for Windows and Windows Phone. APIMash Starter Kits for Windows show you how to use public Web Service APIs (such as Bing, Edmunds, Tom-Tom, Twitter, Tumblr, Yelp, Meetup and many others) to create compelling Windows Apps.

Continue reading Microsoft DevRadio: (Part 1) APIMASH Starter Kit – Building a Meetup / Bing Maps Windows Store App

Microsoft DevRadio: (Part 7) Using Windows Azure to Build Back-End Services for Windows 8 Apps – Authentication Tips and Tricks

Wrapping up their “Using Windows Azure to Build Back-End Services for Windows 8 apps” series Brian Hitney , Andrew Duthie  and Peter Laudati, as they showoff some useful tips and tricks around authentication for your Windows Azure Mobile Server based apps.

Continue reading Microsoft DevRadio: (Part 7) Using Windows Azure to Build Back-End Services for Windows 8 Apps – Authentication Tips and Tricks

Getting a Game Rating Certificate for Windows Store and Windows Phone

If you’ve written a game for the Windows Store or for Windows Phone, you may have noticed that some markets require the use of game rating certificates. If you’re like me, your initial reaction may have been “that looks hard” and as a result just skipped the process and only published where certificates aren’t required (for example, here in the United States, ESRB certification is optional).

Continue reading Getting a Game Rating Certificate for Windows Store and Windows Phone

Building Back-end Data and Services for Windows 8 Apps: Authentication Tips and Tricks

In previous installments of this series, I’ve shown how you can quickly create REST-based services accessible via HTTP that allow you to easily store and retrieve data in a Windows Store app, using several different approaches including WCF Data Services, ASP.NET Web API, and the new Windows Azure Mobile Services. You can read all of the previous parts of the series here. I recommend reading the intro post and the post on Windows Azure Mobile Services, as well as the most recent installment covering the basics of authentication with mobile services at a minimum, so you’re familiar with the games I’m using to demonstrate the concepts in the series, and with the basics of mobile services.

Continue reading Building Back-end Data and Services for Windows 8 Apps: Authentication Tips and Tricks

Windows Store App Template to Live Data in 3 Easy Steps

One of the things that I like about building Windows Store apps using Visual Studio 2012 is the availability of several rich and useful templates. One of my favorites is the Grid App template, which demonstrates how to build an app with a hub page listing grouped items in a ListView control, a group details page, listing information about each group, and an item details page, for information about specific items.

Continue reading Windows Store App Template to Live Data in 3 Easy Steps

Microsoft DevRadio: (Part 6) Using Windows Azure to Build Back-End Services for Windows 8 Apps – Adding Authentication

 

Continue reading Microsoft DevRadio: (Part 6) Using Windows Azure to Build Back-End Services for Windows 8 Apps – Adding Authentication

Building Back-end Data and Services for Windows 8 Apps: Adding Authentication

In previous installments of this series, I’ve shown how you can quickly create REST-based services accessible via HTTP that allow you to easily store and retrieve data in a Windows Store app, using several different approaches including WCF Data Services, ASP.NET Web API, and the new Windows Azure Mobile Services. You can read all of the previous parts of the series here. I recommend reading the intro post and the post on Windows Azure Mobile Services at a minimum, so you’re familiar with the games I’m using to demonstrate the concepts in the series, and with the basics of mobile services.

Continue reading Building Back-end Data and Services for Windows 8 Apps: Adding Authentication

Tweak Touch Behavior in Internet Explorer with User Style Sheets

As touch becomes a more and more prevalent means of interacting with PCs as well as phones and tablets (I’m typing this on a Lenovo Carbon X1 Touch laptop), developers should be aware of how to create touch-friendly sites and apps that help users make the most of touch-enabled devices.

If you’re building apps for the Windows Store, there’s good guidance available on touch interaction design on the Windows Store developer center.

Continue reading Tweak Touch Behavior in Internet Explorer with User Style Sheets

So You Wanna Make a Game?

WindowsCyan_Web_2There’s a new kid in town, maybe you’ve heard of him…Windows 8? Or maybe you’ve heard about his sibling, Windows RT. Maybe you’ve heard that over 60 million licenses for Windows 8 have been sold as of January, and recognize what that means in terms of a large and growing potential customer base.

Or maybe you’ve heard about the Keep the Cash offer, which provides $100 per eligible app published to either the Windows Store or the Windows Phone Store between March 8th and June 30th, 2013 (for up to $2000 per developer), and want to take advantage.

Or maybe you’re a student, and you’ve heard about the Windows 8 App Madness Challenge, in which students can receive $100 per app (up to 5) they successfully submit to the Windows Store.

However you got here, you may have the question…how do I get started? I’m here to walk you through, step-by-step.

Continue reading So You Wanna Make a Game?