Tag: OData
Building Back-end Data and Services for Windows 8 Apps: OData – Part 2
In part 1 of this post, I showed how to create a SQL database in Windows Azure, create a schema for adding leaderboard functionality to a game, create an Entity Framework model for the database, and then create and test a WCF Data Service on top of the model that provides a rich REST-style interaction model with great query support via OData. If you have not yet read part 1, you should do so before continuing.
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Building Back-end Data and Services for Windows 8 Apps: OData – Part 1
UPDATE: Part 2 of this post is now published as well.
It’s been longer than I planned, but this post is a follow-up to my overview post, “Building Data and Services for Windows 8 Apps”. In that post, I outlined a couple of different ways that you can build out data storage and services to provide a back-end for your Windows 8 app (and of course, these services can be shared with other apps as well).
Continue reading Building Back-end Data and Services for Windows 8 Apps: OData – Part 1
Building Data and Services for Windows 8 Apps
Introduction
In this post, I’m going to kick off a series in which I’ll walk through the creation of a back-end service for a Windows 8 app. This first post will provide an overview of the series, and introduce a couple of potential technologies you can use to build your back-end services.
The Challenge
As an example of a scenario that might merit a nicely abstracted back-end service, I’m going to create a simple leaderboard service that can store and retrieve high scores and win/loss/tie stats for a variety of games. Since it’s where I’ve spent the majority of my time lately, I’m going to focus on games built with HTML and Javascript, but the platform choices I’m going to describe will work just as well for games and apps build with C# or VB and XAML.
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